Writing code, and sharing the process
A programmer learning Godot while turning ideas into games
I have ten years of hands-on coding experience as an engineer. Writing code has always been something I enjoy, and Godot lets me turn ideas into games people can actually play. What you find here is the learning and practice I am doing right now.
From hands-on coding to Vibe Coding
Since 2024, I have added AI and Vibe Coding to my development process. Past engineering experience helps me judge requirements, understand code, and troubleshoot problems, while AI lets me try new ideas faster.
I enjoy Godot, learning by building
I am also learning Godot. The games here grow with that learning: first a playable version, then step by step adjusting gameplay, fixing issues, and adding new content.
Making the process of coding with AI clear
I want to share my practice with others: how to describe requirements, implement features together with AI, and how to review and revise generated code. We make the work together, and we also understand how it works.
If you have ideas for a game, you are welcome to tell me through the “You suggest, I build” button in the game. Your suggestion may become the starting point for the next update.